I would say one of those is "very soon", and the other is on the list of things we need to get to. At PAX this weekend in Seattle, Xbox's Mike Ybarra reaffirmed the company's commitment to making mouse and keyboard control schemes happen on the Xbox One, but stressed that implementation would be left up to developers. Under the exclusive agreement, Samsung's premium QLED Ultra HD TV lineup will be branded as the official 4K TV partner for the upcoming Xbox One X gaming console. In the case of a competitive multiplayer game, Microsoft will encourage devs to offer gamers the option of playing with other keyboard and mouse users or only those that use a controller (or, if you're feeling adventurous, anyone). A lot of people tweet me and say "you can't do this because of fairness", and we understand that.
Mouse and keyboard support has already shown up in recent Xbox One Insider updates, with the Minecraft Beta supporting it to some degree. We hope that the majority of developers do decide to support mouse and keyboard input. There may be a clash between keyboard and mouse Vs controller only playlists, it could cut player pools into pieces, reducing the matchmaking speeds.
"Keyboard and mouse support is definitely coming", said Ybarra, answering a fan question.More news: Magnificent Majka climbs to Vuelta stage 14 win as Froome protects lead
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"You'll see our first games supporting keyboard and mouse soon", he continued, but was tight-lipped on what those games will be. Mr Ybarra also confirmed that the supported titles would be announced very soon.
Microsoft is going to coach developers as well as studios to ensure they add the feature, because there is the potential for problems with imbalance to take place. Windows Insiders in Skip Ahead will likely be waiting even less than most Xbox Insiders - Xbox features like this are usually enabled on a per-build basis, while enabling it for Windows Insiders is as easy as an app flight.